ADOBE
Placed 1st in Adobe prompt at Stanford University's first-ever Design Hackathon.
Duration: 48 hours
Tools: Figma, Figma slides
Primary Role: Participant in Design Hackathon
Outcome: 1st place

THE PROMPT

USER RESEARCH
To ground my concept in real user needs, we conducted a multi-layered research process focused on understanding the emotional, psychological, and behavioral experiences of my target demographic: Gen Alpha and early post-graduates (ages ~22–25). I began with in-depth interviews to unpack feelings around structure, identity, post-grad transition, and the pressures tied to comparison and autonomy. These conversations revealed consistent themes: the desire for guidance while maintaining independence, anxiety around forging a unique path, and the tension between digital expectations and real-life uncertainty.
Alongside interviews, we synthesized generational research on Gen Alpha’s tech fluency, personalization norms, shorter attention spans, and their need for instant feedback and hybrid physical-digital experiences. For post-grads, we mapped psychological traits, aesthetic preferences, needs, and wants, developing a comparative framework that highlighted where the two groups overlap and where their motivations diverge. This included identifying key drivers like structure, identity formation, peer comparison, and the craving for community and mentorship after college.






PROCESS
We walked in with zero expectations and a genuine curiosity to see what we could create in just 24 hours. Choosing Adobe’s prompt felt natural, we were immediately drawn to the challenge and the opportunity to experiment with their 3D tools. From there, we committed fully to the design process: interviewing real users, synthesizing insights, ideating quickly, prototyping in 3D, and packaging everything into a clear, thoughtful narrative.
Presenting first to Sebastian Decamps, Adobe’s 3D & Immersive Strategy & Alliances Manager, was already exciting, but learning that we won because of our process was the most unexpected and validating moment. Even if I wasn’t initially confident in the final service, I realized that the process, the thinking, and the problem-solving we demonstrated were what truly mattered.
Super grateful to the Design Kids team for hosting, to Sebastian for his feedback, and to my teammates Suhani and Sarah for making the sprint genuinely fun!!! Walking away with first place was exciting, but what mattered to me most was practicing what good design actually looks like under pressure, and on a timely















